The Sky is More Accessible Than You Think: A No-Nonsense Guide to Starting Flight Sims

msfs gameplay

msfs gameplay
  • Primary Subject: Flight Simulators for Beginners (2026 Guide)
  • Key Update: Microsoft Flight Simulator 2024 recently launched the detailed iniBuilds TriStar Airliner and confirmed Sim Update Five will introduce PlayStation Virtual Reality Two support.
  • Status: Confirmed
  • Last Verified: April 10, 2026
  • Quick Answer: Beginners should start with Microsoft Flight Simulator via Game Pass for civilian flight or War Thunder for free combat using a standard controller or joystick.

Flight simulators have this reputation for being the hobby of retired airline pilots or rich aviation geeks with $10,000 cockpit setups in their garages. And look, some of them are exactly that. Hell, I wish I could afford a setup too.

But the genre is a lot more welcoming than it looks from the outside, and getting started is genuinely more accessible than it was even five years ago.

If you've ever looked at a flight sim and thought "that's not for me," give this a read before writing it off entirely.

What Kind of Flying Do You Actually Want to Do?

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Credit: Asobo Studio; Xbox Game Studios

Before downloading anything, it helps to figure out which side of the genre appeals to you. Flight simulation broadly splits into two camps: combat and civilian.

Combat sims put you in military aircraft, often historical, and center the experience around dogfights, bombing runs, and tactical missions.

Civilian sims are about the craft of flying itself, whether that's navigating real-world airways in a commercial airliner or buzzing low over mountain ranges in a Cessna.

Neither is better than the other. They scratch completely different itches, and your time is better spent picking a lane early.

Combat Flight Sims and Their Games

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Credit: Gaijin Entertainment

If the appeal is shooting things out of the sky, the combat sim space has a few standout options worth knowing about.

DCS World is the gold standard for hardcore military aviation. It models aircraft systems with an almost uncomfortable level of accuracy. You'll study checklists. You'll memorize the startup sequence for an F/A-18. It is demanding, and the learning curve is legitimately steep.

The base game is free, but the best aircraft modules run $40 to $80 each, which adds up quickly. If you're serious about it long-term, DCS rewards the investment. If you're just testing the waters, start with one of the free aircraft and see how it sits with you.

War Thunder sits on the opposite end of the difficulty spectrum and deserves a mention because it's free-to-play and available on consoles. It covers aircraft, ground vehicles, and naval combat across multiple historical eras.

The flight model can be set to varying levels of realism, so you're not thrown into a simulation-accurate cockpit from the jump. The catch is the progression system, which is notoriously slow without spending money, I should know, as someone who’s clocked in over a thousand hours. It's a fine entry point, though.

IL-2 Sturmovik: Great Battles is the middle ground. It focuses on World War II aviation with a flight model that's serious without being DCS-level punishing. The campaigns are genuinely good, the aircraft feel distinct from one another, and the pricing is more reasonable than DCS. If WWII dogfights are your thing, this one deserves a proper look.

Civilian Flight Sims and Lighter Alternatives

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Credit: 1C Game Studios

On the civilian side, the landscape looks different.

Microsoft Flight Simulator (the 2020 version and its 2024 follow-up) is the obvious recommendation for beginners. The world is rendered from real satellite data, so you can fly over your house and recognize your street. It runs on Xbox and PS5, which makes it one of the very few serious sims accessible to console players without a PC.

The base experience is impressive. The problem is the DLC ecosystem, which is sprawling and expensive. Airports, aircraft, and scenery packs can cost anywhere from a few dollars to $30 or more per item. You can play for free through Xbox Game Pass, which softens the blow considerably.

X-Plane 12 is the choice for people who want to feel every aerodynamic input in excruciating detail. The flight model is built around physics, and it shows. It's a PC exclusive and demands a capable machine to run properly. Third-party aircraft add-ons are where the real depth lives, and predictably, good ones cost money.

Aerofly FS series is worth mentioning for console players, as it's available on mobile and some platforms. It's lighter than MSFS, but it handles well and is a solid entry point if you want to understand basic flight without committing to a full simulation.

The Hardware Question

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Credit: Laminar Research

Here's where people tend to talk themselves out of the hobby before they even start. Yes, a full HOTAS (Hands-On Throttle-And-Stick) setup with rudder pedals and multiple monitors looks incredible. It also costs more than a used car.

You do not need any of that to start. A controller works fine in most games, especially at beginner settings. War Thunder was practically designed to be played on one. MSFS on Xbox plays well with a standard gamepad, too.

If you want a step up, a basic joystick like the Logitech Extreme 3D Pro runs around $40 and dramatically improves the feel of any sim without hurting your wallet.

From there, the sky (sorry) is the limit in terms of what you can spend, but your mileage will genuinely vary depending on how deep you want to go.

The truth is that hardware enhances the experience, but it doesn't make or break it. Get into the game first and see if it sticks before dropping real money on peripheral gear.

Where to Actually Begin

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Credit: Gaijin Studios

If you're on console, Microsoft Flight Simulator via Game Pass is the cleanest on-ramp. It looks incredible, the tutorials are functional, and you don't need to spend anything extra to get started.

If you're on PC and curious about combat, War Thunder costs nothing and gives you a feel for the genre before you commit to anything more involved. For the PC crowd interested in serious civilian flying, the free demo versions of X-Plane or MSFS are worth an afternoon.

The biggest barrier to getting into flight sims isn't hardware or money. It's the assumption that you need to know what you're doing before you sit down. You don't.

Every pilot in these games started somewhere, and most of them crashed their first few approaches, too, as my 10-year-old self fondly remembers in Flight Simulator X.

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