The wheels just keep turning for JDM: Japanese Drift Master. As the year comes to a close, Gaming Factory dropped the 1.8.2 patch right before the holidays, and it's absolutely stacked with new content.
Whether you're cruising the streets of Guntama or hunting down mountain pass times, this update brings something for everyone who loves to drift.
Five Fresh Rides Hit the Asphalt

The headline grabber here is definitely the five new cars that just arrived in your virtual garage. These aren't your typical licensed models either; Gaming Factory went with unlicensed variants inspired by some seriously iconic real-world machines.
The bulk of the new lineup consists of four different versions of the Akina Phantom Hachi. This nimble little racer is actually based on the legendary Toyota Sprinter Trueno GT-APEX AE86, the same car that makes Initial D such a beloved series. You'll get the standard Akina Phantom Hachi, plus a sportier Hachi Z variant, and two coupe versions (both regular and Z trim).
One of these variations even sports a black and white paint job that's a straight-up tribute to the iconic panda-colored AE86 that Takumi drives in the anime. If you've been waiting for more opportunities to customize and drive these cars, you're getting plenty of options right now.
Then there's the Akina Legend, which pulls inspiration from the fourth-generation Toyota Supra A80. This is the heavyweight addition to the pack, giving players a totally different driving experience compared to the Hachi variations. All five new cars come fully loaded with unlockable tuning parts, so you can start making them your own right out of the gate.
The Eurobeat Radio Gets an Upgrade

Nothing gets your blood pumping through Japanese mountain passes quite like Eurobeat, and Gaming Factory clearly gets it. The patch adds seven brand new tracks to the in-game radio stations, all straight-up bangers.
You'll now be vibing to "Running In The 90's" by Max Coveri, "The Top" from Ken Blast, "Right Now" by Dark Angel, "Don't Stand So Close" by Dr. Love, "Chemical Love" by Kevin & Cherry, "Tokyo Fever" from Marko Polo, and "Moving Up, Movin' Now" by Jean Love.
These tracks absolutely nail that Initial D atmosphere, turning every run-down Akina into a scene straight out of an anime episode. If you've been playing with the volume off until now, you've been missing out.
Performance and Physics Fixes

Under the hood, this patch does some serious work on how the game actually plays. The developers resolved issues with the arcade physics model that were causing cars to roll or behave unexpectedly during braking. It's one of those fixes that might not sound flashy, but it completely changes how the game feels when you're pushing through those tight corners.
Difficulty balancing also got a tune-up, specifically for the Easy setting in the main story campaign. The opponents now score fewer points, and the overall difficulty has been lowered to better match what "Easy" should actually feel like.
If you've been struggling to progress through Acts 1-5, this could be the adjustment that lets you push forward. Tiger's Side Mission Campaign also got some love, with improved opponent AI that should make those battles feel more natural.
Smoother Gameplay Across the Board
Gaming Factory didn't forget about the technical side of things. Loading times for the open world and fast travel have gotten faster, which is always welcome when you're trying to get into the action. The Guntama Port area also received streaming improvements, meaning your game should run noticeably smoother when you're tearing through that section of the map.
Cross-Platform Leaderboards Are Live

One of the bigger system-level changes is the addition of a cross-platform leaderboard connecting PC and Xbox players. This is huge if you're competitive about your drift scores. Now you can see where you stack up against players on different platforms, adding another layer of incentive to chase those perfect runs.
Quality of Life and Bug Squashing
The patch also tackles a bunch of smaller issues that were bugging players. Grip and Drift presets were added for both the Honey Badger muscle car and Tiger's Honda Civic, giving you more customization options.
Several landmark locations got fixed and should now be way easier to find and capture. Tiger's cockpit camera angles during his Side Mission Campaign were corrected, and pricing issues with the Nissan GTR R35's visual tuning parts are resolved.
The Rapid Rabbit spoiler for the Subaru BRZ and the BMM Sports Defend spoiler for the Mazda RX-7 FC both had progression unlock issues that have been fixed, so you'll get them at the right time as you level up.
What's Next

Gaming Factory made it clear they're still working on some major features for the future. Multiplayer and a livery system are both in development, though the livery system apparently proved trickier than initially expected. The team is staying active and engaged with the community through their Discord, constantly gathering feedback.
With this massive 1.8.2 update, JDM: Japanese Drift Master is sending 2025 off on a high note. Whether you're a casual drifter or someone grinding through the story, there's plenty of fresh content to sink your teeth into. The new cars, Eurobeat tracks, and performance improvements make this one of the more satisfying updates the game has received since launch.
Stay tuned to racinggames.gg: The Home of Virtual Motorsports.

