The Four Best Open Worlds in Racing Games

Comparing my picks for the four best open-world maps ever created for racing video games.

open world racing games guide
open world racing games guide

  • Primary Subject: The Four Best Open Worlds in Racing Games
  • Key Update: A comparative breakdown evaluating the premier open-world maps in racing game history following the release of Forza Horizon 6.
  • Status: Confirmed
  • Last Verified: August 4, 2026
  • Quick Answer: The four best open-world racing maps are Burnout Paradise, Forza Horizon 4, Need for Speed Rivals, and Midnight Club: Los Angeles.

Open-world racers get judged on car lists and handling models, but the map is where you actually spend your time.

Forza Horizon 6 landed in Japan back in May and reopened an argument this genre has been having for twenty years.

So here are the four worlds I keep going back to, plus one honorable mention that arguably cheats.

Burnout Paradise: Paradise City Is Still The Benchmark

best racing game open worlds racinggames gg
expand image
Credit: EA

Criterion released Paradise City in January 2008, and nothing since has beaten it.

Around 250 miles of road, no menus between events, no loading screens, and no route guidance telling you where to turn.

You learned that city because the game gave you no other option. That call irritated plenty of players at launch, and it is exactly why the map stuck with me years later.

The map exists to serve one idea: wrecking other cars. Takedowns are the whole point of Burnout, and Paradise City was built to make setting them up easy.

Wide arterials give you room to swing a rival into oncoming traffic, multi-lane intersections turn into scrapyards, and overpasses drop you into a pack from above.

Most urban racing maps feel like a grid of corridors where contact bounces you off a wall. Paradise City always has somewhere to shove someone.

Fences, barricades, parking structures, and rooftops are all fair game on top of that.

The 2018 Remastered release runs at 4K60 and is the easiest way back in.

Forza Horizon 4: Great Britain Was The Hardest Pick On This List

best racing game open worlds racinggames gg
expand image
Credit: Playground Games

Narrowing this series to one entry took longer than writing everything else here.

Horizon 3's Australia has the best city Playground with a built-in Surfers Paradise.

Horizon 5's Mexico is far bigger at roughly 107 square kilometers to Britain's 71, with eleven biomes and a volcano on top.

Britain wins because of the seasons. FH4 rotated the whole world through spring, summer, autumn, and winter on a weekly cycle synced across every player online, and the changes went far past cosmetics.

Winter froze Derwentwater solid and handed you a lake you physically could not touch in July.

A map I had memorized in August behaved like a different game in December, and nothing else in the genre has made me re-learn a world I already knew.

The Showcases sealed it. The Flying Scotsman run put you wheel to wheel with the locomotive through the Scottish countryside.

The Aston Martin Vulcan against an Avro Vulcan bomber is still the most gloriously stupid thing Playground has green-lit (well, up until Forza 6’s showcase against a Mobile Suit).

There is an asterisk worth being honest about. FH4 was delisted on December 15, 2024 once its licensing ran out, so recommending it now comes with a shrug.

Forza Horizon 6 arrived on May 19, 2026 with a Japan built around the densest urban area Playground has ever modeled and around 550 cars leaning heavily toward kei cars and JDM metal.

I like it a lot. It has not taken Britain off my top spot, and I think that is because Japan is spectacular to look at while Britain kept changing under me.

Need for Speed Rivals: Redview County Is A Supercar Playground

best racing game open worlds racinggames gg
expand image
Credit: EA

This is the niche pick, and I will die on this hill.

Ghost Games built Redview County on Frostbite 3 in 2013, a 16-by-16-kilometer county carrying well over 100 miles of road through Santa Monica-style coastline, redwood forest, snowbound mountain passes, canyon desert, and farmland.

The visual variety per kilometer is absurd for 2013, and the wet-road reflections and glowing brake discs still look expensive.

Here is where I part ways with most people.

The standard criticism of Rivals is that everything drives like it is on ice, that brake-to-drift flattens the difference between a Porsche and a Lamborghini, and that cars this exotic should reward precision over showmanship.

I understand the argument, and I do not care. Brake-to-drift is why Redview works.

Those canyon sweepers and coastal switchbacks were laid out for cars sliding through them at 150 mph while a Koenigsegg cop car lines up a spike strip, and a stricter handling model would have made half the county a chore.

What Redview lost compared to Seacrest County from Hot Pursuit was landmarks.

Among many landmarks, Seacrest had the Carson Ridge dam, a genuine set piece you built races around, and Redview has nothing carrying that weight.

The 30fps cap is the other sore point, since Ghost tied it to game logic and unlocking it naively doubles the game speed.

The world used to be amazing when shared with friends, but EA has since taken down its servers. PC mods have solved that for a while now, though needing a mod to hit a frame rate that was standard in 2013 still stings.

Midnight Club: Los Angeles Nailed The City And The Chase

best racing game open worlds racinggames gg
expand image
Credit: Rockstar Games

Rockstar San Diego shipped Midnight Club: Los Angeles in 2008, and that city still feels more inhabited than most maps built since.

Traffic behaves like traffic instead of moving obstacles, the lighting sells the hour of the day, and the map runs from downtown out through Beverly Hills and Santa Monica.

The police are what elevate it. Chases in MCLA have real teeth, forcing you off main roads into alleys, parking lots, and side streets you would otherwise never touch.

Shaking them means using the city properly instead of outrunning it in a straight line, which is the best possible advertisement for a map this dense.

The soundtrack does more work than it gets credit for. Rockstar's licensed mix sits under everything and makes cruising LA at 2 am feel like an activity in its own right, separate from whatever race the game is offering.

My frustration is access. MCLA never came to PC, so it never picked up the mod scene, the resolution bumps, or the preservation community keeping other racers of that era alive.

It is stuck on seventh-gen hardware, which is the loudest argument for Rockstar digging the series back out.

Honorable mention: Euro Truck Simulator 2 and American Truck Simulator

SCS Software has mapped most of Europe and a growing chunk of the western United States, heavily scaled down but stitched into something no racing game gets near for size and range.

I have left Calais and ended up in the Carpathians, and run I-80 through Wyoming at dusk purely because I felt like it.

It sits down here because it is a cop-out. SCS is tracing real geography, and the real world is already beautiful.

Paradise City and Redview County were invented from nothing, which is the harder job.

What Actually Makes An Open World Worth Driving

Size is the least interesting number in this genre. FUEL took a Guinness record in 2009 for a 14,400 square kilometer world, and I could not tell you one thing that happened in it.

Every map here is smaller, and every single one gave me a road I would drive for no reason at all.

That is the bar, and it is why I am watching Forza Horizon 6 rather than crowning it.

Japan looks incredible. What I want to know is whether I will still be taking detours through it in 2028.

Stay tuned to racinggames.gg: the best website for racing game coverage.